Tutorials References Menu

Kotlin OOP


Kotlin - What is OOP?

OOP stands for Object-Oriented Programming.

Procedural programming is about writing procedures or methods that perform operations on the data, while object-oriented programming is about creating objects that contain both data and methods.

Object-oriented programming has several advantages over procedural programming:

  • OOP is faster and easier to execute
  • OOP provides a clear structure for the programs
  • OOP helps to keep the Kotlin code DRY "Don't Repeat Yourself", and makes the code easier to maintain, modify and debug
  • OOP makes it possible to create full reusable applications with less code and shorter development time

Tip: The "Don't Repeat Yourself" (DRY) principle is about reducing the repetition of code. You should extract out the codes that are common for the application, and place them at a single place and reuse them instead of repeating it.


Kotlin - What are Classes and Objects?

Classes and objects are the two main aspects of object-oriented programming.

Look at the following illustration to see the difference between class and objects:

class

Fruit

objects

Apple

Banana

Mango

Another example:

class

Car

objects

Volvo

Audi

Toyota

So, a class is a template for objects, and an object is an instance of a class.

When the individual objects are created, they inherit all the variables and methods from the class.

You will learn much more about classes and objects in the next chapter.