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HTML canvas bezierCurveTo() Method

❮ HTML Canvas Reference

Example

Draw a cubic B�zier curve:

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JavaScript:

var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.beginPath();
ctx.moveTo(20, 20);
ctx.bezierCurveTo(20, 100, 200, 100, 200, 20);
ctx.stroke();
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Browser Support

Internet Explorer Firefox Opera Google Chrome Safari

Internet Explorer 9, Firefox, Opera, Chrome, and Safari support the bezierCurveTo() method.


Definition and Usage

The bezierCurveTo() method adds a point to the current path by using the specified control points that represent a cubic B�zier curve.

A cubic bezier curve requires three points. The first two points are control points that are used in the cubic B�zier calculation and the last point is the ending point for the curve.  The starting point for the curve is the last point in the current path. If a path does not exist, use the beginPath() and moveTo() methods to define a starting point.

A cubic bezier curve

Start point
moveTo(20,20)
Control point 1
bezierCurveTo(20,100,200,100,200,20)
Control point 2
bezierCurveTo(20,100,200,100,200,20)
End point
bezierCurveTo(20,100,200,100,200,20)

Tip: Check out the quadraticCurveTo() method. It has one control point instead of two.


JavaScript syntax: context.bezierCurveTo(cp1x,cp1y,cp2x,cp2y,x,y);

Parameter Values

Parameter Description Play it
cp1x The x-coordinate of the first B�zier control point Play it »
cp1y The y-coordinate of the first B�zier control point Play it »
cp2x The x-coordinate of the second B�zier control point Play it »
cp2y The y-coordinate of the second B�zier control point Play it »
x The x-coordinate of the ending point Play it »
y The y-coordinate of the ending point Play it »

❮ HTML Canvas Reference